If there’s one game already on the market that it’s most similar to, it would be Dodge Roll’s spectacular Enter The Gungeon. This creates another dynamic where you’ll need to decide whether or not to spend your money on items that will only help you on the current run, or if you’ll try to hoard your gold to unlock global upgrades after the run. You’ll bring back a portion of the gold that you collected on your run to the main hub after you die. Once a boss is killed, it’s gone for subsequent runs (but can respawn once the player clears the entire game). In the early going, it can be an interesting decision to accumulate more gold on lower levels rather than take on a boss you don’t think you can defeat. In a clever twist though, the boss fights can be skipped in favor of curses, a payment in gold, or defeating waves of enemies. You’ll explore through five different areas of the mine, each consisting of four procedurally-generated floors that culminate in a boss fight. Jumping is what provides the crucial invincibility frames in a game like this. The pickax can be swung or thrown and to avoid damage, you can jump. The cadre of miners that the player controls get a pickax and bombs. While it’s not pushing the boundaries of innovation, it’s a polished experience and one that stands out in an increasingly crowded genre. Undermine is the latest game in what’s starting to feel like a flood of roguelikes (or really, ‘roguelites’) hitting the market.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |